Hi ben,

A few extra tips:

You should also keep in mind flash is still flash, and will show certain
textures sizes and number of colors slower, the bigger you get. So it's also
smart to keep the bitmaps and colors smaller, and try to stay away from lots
of onscreen Flash elements, like filters, things with alpha, and other
vector shapes.

-Pete

On Thu, Jan 15, 2009 at 12:37 PM, Ben Gannaway <[email protected]> wrote:

>
> Hi all,
>
> Are hierarchical models supported for any of the geometry importers in
> Away3D?  My (.obj) model is currently textured only on the top level of the
> hierarchy, and I'm not sure if it's because of the way I've exported or
> imported.
>
> Also, Away demos such as Green Planet display an impressive number of
> polygons.  Aside from the fog filter, can anyone offer any optimisation tips
> for calculating larger numbers of triangles. Are some model formats faster
> than others? I seem to be working with far fewer triangles and already
> noticing a drop in frame-rate.
>
> Thanks,
>
> Ben
>



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