Yeah I think its with the HoverCamera3d.  Very simple bare bone
application Away3d.  Create scene adds collada model.  I created the
scene as a test to see if it was something wrong with what I was
doing.  I did plan to change the camera and do the same test.  I
created games a few games with other cameras and didnt have that
problem.

It is a collada imported model. which was another theory of mine.



On Jan 15, 10:24 am, Peter Kapelyan <[email protected]> wrote:
> That doesn't sound right, I've never experienced that myself, but I never
> use HoverCamera3D.
>
> Maybe there is a bug in the Hover Cam?
>
> Can you try the same thing with a regular Camera3D and see if the memory
> climbs? If so you must be doing something wrong in your code somewhere.
>
>
>
> On Thu, Jan 15, 2009 at 1:17 PM, paullaster <[email protected]> wrote:
>
> > Has any progress been done in tracking down the memory leak in
> > away3d?
>
> > I can load model in a scene using the HoverCamera3d.  With the mouse I
> > can continually rotate the scene and watch the memory climb and never
> > release the memory.
>
> > On Jan 15, 10:10 am, Peter Kapelyan <[email protected]> wrote:
> > > One of the things the fog filters does is clip the triangles beyond the
> > fog
> > > cutoff...so It could indeed speed things up, but it also could slow
> > things
> > > down if you don't use it right.
>
> > > -Pete
>
> >  > On Thu, Jan 15, 2009 at 1:07 PM, paullaster <[email protected]> wrote:
>
> > > > Does the fog filter speed things up?  I thought it was more a visual
> > > > effect then something that made it easier on the 3d engine.   I would
> > > > think cpu were wasted trying to calculate the effect.
>
> > > > On Jan 15, 9:58 am, Peter Kapelyan <[email protected]> wrote:
> > > > > Hi ben,
>
> > > > > A few extra tips:
>
> > > > > You should also keep in mind flash is still flash, and will show
> > certain
> > > > > textures sizes and number of colors slower, the bigger you get. So
> > it's
> > > > also
> > > > > smart to keep the bitmaps and colors smaller, and try to stay away
> > from
> > > > lots
> > > > > of onscreen Flash elements, like filters, things with alpha, and
> > other
> > > > > vector shapes.
>
> > > > > -Pete
>
> > > >  > On Thu, Jan 15, 2009 at 12:37 PM, Ben Gannaway <[email protected]>
> > > > wrote:
>
> > > > > > Hi all,
>
> > > > > > Are hierarchical models supported for any of the geometry importers
> > in
> > > > > > Away3D?  My (.obj) model is currently textured only on the top
> > level of
> > > > the
> > > > > > hierarchy, and I'm not sure if it's because of the way I've
> > exported or
> > > > > > imported.
>
> > > > > > Also, Away demos such as Green Planet display an impressive number
> > of
> > > > > > polygons.  Aside from the fog filter, can anyone offer any
> > optimisation
> > > > tips
> > > > > > for calculating larger numbers of triangles. Are some model formats
> > > > faster
> > > > > > than others? I seem to be working with far fewer triangles and
> > already
> > > > > > noticing a drop in frame-rate.
>
> > > > > > Thanks,
>
> > > > > > Ben
>
> > > > > --
> > > > > ___________________
>
> > > > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > > > HTTP://AWAY3D.COM <http://away3d.com/> <http://away3d.com/>
>
> > > --
> > > ___________________
>
> > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > HTTP://AWAY3D.COM <http://away3d.com/>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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