That doesn't sound right, I've never experienced that myself, but I never
use HoverCamera3D.

Maybe there is a bug in the Hover Cam?

Can you try the same thing with a regular Camera3D and see if the memory
climbs? If so you must be doing something wrong in your code somewhere.

On Thu, Jan 15, 2009 at 1:17 PM, paullaster <[email protected]> wrote:

>
> Has any progress been done in tracking down the memory leak in
> away3d?
>
> I can load model in a scene using the HoverCamera3d.  With the mouse I
> can continually rotate the scene and watch the memory climb and never
> release the memory.
>
>
>
> On Jan 15, 10:10 am, Peter Kapelyan <[email protected]> wrote:
> > One of the things the fog filters does is clip the triangles beyond the
> fog
> > cutoff...so It could indeed speed things up, but it also could slow
> things
> > down if you don't use it right.
> >
> > -Pete
> >
> >
> >
>  > On Thu, Jan 15, 2009 at 1:07 PM, paullaster <[email protected]> wrote:
> >
> > > Does the fog filter speed things up?  I thought it was more a visual
> > > effect then something that made it easier on the 3d engine.   I would
> > > think cpu were wasted trying to calculate the effect.
> >
> > > On Jan 15, 9:58 am, Peter Kapelyan <[email protected]> wrote:
> > > > Hi ben,
> >
> > > > A few extra tips:
> >
> > > > You should also keep in mind flash is still flash, and will show
> certain
> > > > textures sizes and number of colors slower, the bigger you get. So
> it's
> > > also
> > > > smart to keep the bitmaps and colors smaller, and try to stay away
> from
> > > lots
> > > > of onscreen Flash elements, like filters, things with alpha, and
> other
> > > > vector shapes.
> >
> > > > -Pete
> >
> > >  > On Thu, Jan 15, 2009 at 12:37 PM, Ben Gannaway <[email protected]>
> > > wrote:
> >
> > > > > Hi all,
> >
> > > > > Are hierarchical models supported for any of the geometry importers
> in
> > > > > Away3D?  My (.obj) model is currently textured only on the top
> level of
> > > the
> > > > > hierarchy, and I'm not sure if it's because of the way I've
> exported or
> > > > > imported.
> >
> > > > > Also, Away demos such as Green Planet display an impressive number
> of
> > > > > polygons.  Aside from the fog filter, can anyone offer any
> optimisation
> > > tips
> > > > > for calculating larger numbers of triangles. Are some model formats
> > > faster
> > > > > than others? I seem to be working with far fewer triangles and
> already
> > > > > noticing a drop in frame-rate.
> >
> > > > > Thanks,
> >
> > > > > Ben
> >
> > > > --
> > > > ___________________
> >
> > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > HTTP://AWAY3D.COM <http://away3d.com/> <http://away3d.com/>
>  >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM <http://away3d.com/>
>



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