Hi Felix,
You say fixed cam...
if you have the 2.3 and higher and forceUpdate = false, only changing objects are updated.

To desable/swap renderers, best way (at least thats what I do) is to have two intances renderers and swap them runtime.
same for clipping objects...

Fabrice

On May 5, 2009, at 11:18 PM, Felix wrote:


Hi Away3Ders,

I'm trying to squeeze some extra FPS out of a basic fixed camera
scene.

What's the best way to disable Z-Sorting and/or Object Culling? I
imagine this will save some CPU cycles. Nothing jumped out at me when
scanning the code.

thanks!

Felix Turner
www.airtightinteractive.com

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