Hi Felix,
You say fixed cam...
if you have the 2.3 and higher and forceUpdate = false, only changing
objects are updated.
To desable/swap renderers, best way (at least thats what I do) is to
have two intances renderers and swap them runtime.
same for clipping objects...
Fabrice
On May 5, 2009, at 11:18 PM, Felix wrote:
Hi Away3Ders,
I'm trying to squeeze some extra FPS out of a basic fixed camera
scene.
What's the best way to disable Z-Sorting and/or Object Culling? I
imagine this will save some CPU cycles. Nothing jumped out at me when
scanning the code.
thanks!
Felix Turner
www.airtightinteractive.com