> I'm afraid you can't.
Fair enough. Might something to consider for a future release since some simple 3D scenes don't require dynamic z-sorting or culling (e.g. tiltviewer type interfaces).
> I'm afraid you can't.
Fair enough. Might something to consider for a future release since some simple 3D scenes don't require dynamic z-sorting or culling (e.g. tiltviewer type interfaces).