I mean that it sometimes makes sence to swap renderers runtime.
say you are in a room, and you have only sorting issues only when cam is at certain places, and at other location in that room you don't cause the sorting goes ok with basic renderer.

Take a closer look at Rob's room demo code.

but golden rules still applies: make good geometry and try get all or most rendering ok with basic, apply more complex sorters with caution.
Rob has also implemented sorters per objects, also in this demo.

goes like this:
obj.ownCanvas = true;
obj.renderer = Renderer.CORRECT_Z_ORDER as IPrimitiveConsumer;

Fabrice

On May 6, 2009, at 12:02 PM, ben wrote:


HI!
Fabrice:
"To desable/swap renderers, best way (at least thats what I do) is
to
have two intances renderers and swap them runtime. "

What do you mean ?

Reply via email to