I'm affraid you can't.
I've no idea of what you are up to, but may be isolate the rendered
sprites and somehow reuse them could be an option?
Fabrice
On May 5, 2009, at 11:39 PM, Felix Turner wrote:
Hi fabrice,
when I say fixed cam, there is actually some small camera movement,
but the z order of the objects is not changing so I don't need to z-
sort every frame.
To desable/swap renderers, best way (at least thats what I do) is to
have two intances renderers and swap them runtime.
same for clipping objects...
Thanks, but I'm still not sure how I would disable z-sort or culling.
All the included renderers seem to implement both.
- Felix