Just an idea:

Maybe if you didnt move the camera, but instead a container with the
objects, it would use the caching system, since the camera is staying still,
and it would bypass zsorting?

Haven't tried it, but maybe it's worth a try.

-Pete

On Tue, May 5, 2009 at 5:39 PM, Felix Turner <[email protected]> wrote:

>
> Hi fabrice,
>
> when I say fixed cam, there is actually some small camera movement,
> but the z order of the objects is not changing so I don't need to z-
> sort every frame.
>
> > To desable/swap renderers, best way (at least thats what I do) is to
> > have two intances renderers and swap them runtime.
> > same for clipping objects...
>
> Thanks, but I'm still not sure how I would disable z-sort or culling.
> All the included renderers seem to implement both.
>
> - Felix




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