Just an idea: Maybe if you didnt move the camera, but instead a container with the objects, it would use the caching system, since the camera is staying still, and it would bypass zsorting?
Haven't tried it, but maybe it's worth a try. -Pete On Tue, May 5, 2009 at 5:39 PM, Felix Turner <[email protected]> wrote: > > Hi fabrice, > > when I say fixed cam, there is actually some small camera movement, > but the z order of the objects is not changing so I don't need to z- > sort every frame. > > > To desable/swap renderers, best way (at least thats what I do) is to > > have two intances renderers and swap them runtime. > > same for clipping objects... > > Thanks, but I'm still not sure how I would disable z-sort or culling. > All the included renderers seem to implement both. > > - Felix -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
