if you use this class, and set unicmesh to true,

do just
var container3d = explode.apply(myobject3d);
you can now parse the children of the container
and just affect their positions, using a tweener, physics or whatever you like

and of course you can say in your loop
((container.children[indexloop] as Mesh).material as BitmapMaterial).bitmap = someNiceBitmap;

or
var mat:IMaterial = new AnimatedBitmapMaterial(someCoolMc);
(container.children[indexloop] as Mesh).material = mat;

Fabrice


On Jul 1, 2009, at 11:14 PM, ben wrote:


sorry I was in the core.geom package I think...

any answer to the previous question..
that's drive me mad :
I have a "deep" understanding of how mesh>faces>material>session works
but here I don't get why the rendersession seems to have no ref to the
material or face even if they are no null object in the method....???
I'd really appreciate your advice !

tx ;-)

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