if you use this class, and set unicmesh to true,
do just
var container3d = explode.apply(myobject3d);
you can now parse the children of the container
and just affect their positions, using a tweener, physics or whatever
you like
and of course you can say in your loop
((container.children[indexloop] as Mesh).material as
BitmapMaterial).bitmap = someNiceBitmap;
or
var mat:IMaterial = new AnimatedBitmapMaterial(someCoolMc);
(container.children[indexloop] as Mesh).material = mat;
Fabrice
On Jul 1, 2009, at 11:14 PM, ben wrote:
sorry I was in the core.geom package I think...
any answer to the previous question..
that's drive me mad :
I have a "deep" understanding of how mesh>faces>material>session works
but here I don't get why the rendersession seems to have no ref to the
material or face even if they are no null object in the method....???
I'd really appreciate your advice !
tx ;-)