yes but you need to null the material first
applying directly to face may affect the way a model looks like, or be overwrited by the material set.

Thats one of improvement done to obj class where materials were set per face
making it it difficult to update after the materials are displayed.

Fabrice
On Jul 1, 2009, at 11:19 PM, Peter Kapelyan wrote:

did you try something like

face[number].material=some material;

I did this a while ago, if you just want to switch the bitmap that is right?

I can find the code I used, if that's what you wanted to do.

-Pete

On Wed, Jul 1, 2009 at 5:14 PM, ben <[email protected]> wrote:

sorry I was in the core.geom package I think...

any answer to the previous question..
that's drive me mad :
I have a "deep" understanding of how mesh>faces>material>session works
but here I don't get why the rendersession seems to have no ref to the
material or face even if they are no null object in the method....???
I'd really appreciate your advice !

tx ;-)



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