"yes but you need to null the material first "
Wish one ? I don't understand: the result is to have one material used
in the mean time for the source object and for the splitted faces/
meshes...
how could I set one null if I need it for both ?

"Thats one of improvement done to obj class where materials were
set
per face
making it it difficult to update after the materials are displayed. "
wish version for this improvement ??
does it still alow to use one material per face (I have a paint method
to draw a mesh with a choosen material applyed on the face of a
MouseEvent3D target, for example...) ?

Well cheers from France, I have to leave...
( it's midnight and my son's bunny is running in the park, I have to
find it back before it cross the road... and before I have to explain
my son what death is tomorrow morning  ;-), and then go to sleep...)
txs..

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