Peter : yes, thanks I tried and it gave me a null error
onrendertick...
but the answer is maybe in the explode class :
va = new Vertex(face.v0.x, face.v0.y, face.v0.z);
vb = new Vertex(face.v1.x,
face.v1.y, face.v1.z);
vc = new Vertex(face.v2.x,
face.v2.y, face.v2.z);
uva = new UV(face.uv0.u,
face.uv0.v);
uvb = new UV(face.uv1.u,
face.uv1.v);
uvc = new UV(face.uv2.u,
face.uv2.v);
mesh.addFace(new Face(va, vb,
vc, obj.material as
ITriangleMaterial, uva, uvb, uvc));
as in my method I forgot to create new vertex and UV (too lazy I
think, but no UV = no drawTriangle), thought the engine may create a
new one...
I'll try this...
Thanks Fabrice...
for you both: I had some time to rewrite a small flocking/particle/
fluid engine I've lost in a computer crash further month ago, using
away3D:
here is a (I hope), delightfull video:
http://www.vimeo.com/5399523