Peter : yes, thanks I tried and it gave me a null error
onrendertick...

but the answer is maybe in the explode class :
va = new Vertex(face.v0.x, face.v0.y, face.v0.z);
                                                vb = new Vertex(face.v1.x, 
face.v1.y, face.v1.z);
                                                vc = new Vertex(face.v2.x, 
face.v2.y, face.v2.z);
                                                uva = new UV(face.uv0.u, 
face.uv0.v);
                                                uvb = new UV(face.uv1.u, 
face.uv1.v);
                                                uvc = new UV(face.uv2.u, 
face.uv2.v);

                                                mesh.addFace(new Face(va, vb, 
vc, obj.material as
ITriangleMaterial, uva, uvb, uvc));
as in my method I forgot to create new vertex and UV (too lazy I
think, but no UV =  no drawTriangle), thought the engine may create a
new one...

I'll try this...

Thanks Fabrice...

for you both: I had some time to rewrite a small flocking/particle/
fluid engine I've lost in a computer crash further month ago, using
away3D:
here is a (I hope), delightfull video:
http://www.vimeo.com/5399523


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