Hello im using 3dsMax 2010 for modeling, I am trying to get my objects
that i build in 3d Max to get loaded and displayed on screen.  I have
seen a couple examples of how to do this and i have setup the
following code:

It says it loads the file, and i get a round ball on the screen with a
message in blue saying loading X of X geometry.  Am i doing something
wrong on the model side or on the flash side?

Thanks
//

import away3d.loaders.*;

import away3d.containers.View3D;
import away3d.core.base.Object3D;
import away3d.events.*;
import away3d.containers.ObjectContainer3D;
import away3d.core.math.Number3D;
import away3d.core.base.Vertex;
trace('finished importting classes');
var playerCharacter:Object3DLoader;
stop();
trace('starting loader');


playerCharacter = Max3DS.load("http://fatalcombat.spacecasegames.com/
sites/fatalcombat.spacecasegames.com/files/Man_Suit_Black_001.max",
{ name:"stuff", scaling:1, y:1, x:1, z:1,
rotationX:0, loadersize:300});
///here it is
playerCharacter.addOnSuccess(loadModelComplete);

function loadModelComplete(e:LoaderEvent) {

        trace('loader complete');
        view.scene.addChild(playerCharacter);// your player character content
as ObjectContainer3D

        view.render();
}

//Build the View
                var view:View3D;

                        // Create the view and Add it to the stage
                                view = new View3D({x:250,y:200});
                                stage.addChild(view);
                                view.render();

//

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