I notice some other things that I had to change from examples to make
3ds loading work.
private var playerCharacter:Object3DLoader;
playerCharacter = new Object3DLoader(Max3DS.load("http://
fatalcombat.spacecasegames.com/
sites/fatalcombat.spacecasegames.com/files/Man_Suit_Black_001.max",
{ name:"stuff", scaling:1, y:1, x:1, z:1,
rotationX:0, loadersize:300}))
also they are right, you can not load a .max you have to export it to .
3DS;
If the object is too high poly it will get stuck too, as flash will
only take so much information before it implodes lol.
On Jul 17, 1:01 pm, Luiz Senna <[email protected]> wrote:
> Chris,
>
> I think you have to export your .max file to .3DS file.
>
> ttv
>
> 2009/7/17 ChrisMcIntosh <[email protected]>
>
>
>
>
>
> > Hello im using 3dsMax 2010 for modeling, I am trying to get my objects
> > that i build in 3d Max to get loaded and displayed on screen. I have
> > seen a couple examples of how to do this and i have setup the
> > following code:
>
> > It says it loads the file, and i get a round ball on the screen with a
> > message in blue saying loading X of X geometry. Am i doing something
> > wrong on the model side or on the flash side?
>
> > Thanks
> > //
>
> > import away3d.loaders.*;
>
> > import away3d.containers.View3D;
> > import away3d.core.base.Object3D;
> > import away3d.events.*;
> > import away3d.containers.ObjectContainer3D;
> > import away3d.core.math.Number3D;
> > import away3d.core.base.Vertex;
> > trace('finished importting classes');
> > var playerCharacter:Object3DLoader;
> > stop();
> > trace('starting loader');
>
> > playerCharacter = Max3DS.load("http://fatalcombat.spacecasegames.com/
> > sites/fatalcombat.spacecasegames.com/files/Man_Suit_Black_001.max<http://fatalcombat.spacecasegames.com/%0Asites/fatalcombat.spacecaseg...>
> > ",
> > { name:"stuff", scaling:1, y:1, x:1, z:1,
> > rotationX:0, loadersize:300});
> > ///here it is
> > playerCharacter.addOnSuccess(loadModelComplete);
>
> > function loadModelComplete(e:LoaderEvent) {
>
> > trace('loader complete');
> > view.scene.addChild(playerCharacter);// your player character
> > content
> > as ObjectContainer3D
>
> > view.render();
> > }
>
> > //Build the View
> > var view:View3D;
>
> > // Create the view and Add it to the stage
> > view = new View3D({x:250,y:200});
> > stage.addChild(view);
> > view.render();
>
> > //
>
> --
> Tatavo
> Luiz Otávio Toniato Senna