Good point, well with using FMS for running the server side and needing to keep the interactions quick, it has forced me to make sure that the size of things i transfer is as low as possible while still looking good.
On Jul 17, 1:33 pm, desgraci <[email protected]> wrote: > i think that more important is the numbers of triangles ure rendering > at the same time, and if ure using zorder on them > > by example > > if i have 10k triangles on escene but just rendering 1k (1000 on > screen) ull be fine > > if i have 5k triangles in scene but no z order, its also all right (at > least with the models i have been working), with z order might start > toi get little slow. > > now if u have like +5k triangles and theres a lot of tuff to z order, > well my friend u better be good programming XD > > so theres no limit to characters ure suing as long u stay on low poly > and good practices. if u still not sure, check Mr. Peter site, he ahs > a cool game developed by him and i think that with fabrice. > > btw in memory elements, i have reached 400MB, its going to depend on > the PC u run it on. but u can always load external assets and use good > practice again to get rid of no necf¿esary elements to optimize this.
