Good point, well with using FMS for running the server side and
needing to keep the interactions quick, it has forced me to make sure
that the size of things i transfer is as low as possible while still
looking good.



On Jul 17, 1:33 pm, desgraci <[email protected]> wrote:
> i think that more important is the numbers of triangles ure rendering
> at the same time, and if ure using zorder on them
>
> by example
>
> if i have 10k triangles on escene but just rendering 1k (1000 on
> screen) ull be fine
>
> if i have 5k triangles in scene but no z order, its also all right (at
> least with the models i have been working), with z order might start
> toi get little slow.
>
> now if u have like +5k triangles and theres a lot of tuff to z order,
> well my friend u better be good programming XD
>
> so theres no limit to characters ure suing  as long u stay on low poly
> and good practices. if u still not sure, check Mr. Peter site, he ahs
> a cool game developed by him and i think that with fabrice.
>
> btw in memory elements, i have reached 400MB, its going to depend on
> the PC u run it on. but u can always load external assets and use good
> practice again to get rid of no necf¿esary elements to optimize this.

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