i think that more important is the numbers of triangles ure rendering
at the same time, and if ure using zorder on them

by example

if i have 10k triangles on escene but just rendering 1k (1000 on
screen) ull be fine

if i have 5k triangles in scene but no z order, its also all right (at
least with the models i have been working), with z order might start
toi get little slow.

now if u have like +5k triangles and theres a lot of tuff to z order,
well my friend u better be good programming XD

so theres no limit to characters ure suing  as long u stay on low poly
and good practices. if u still not sure, check Mr. Peter site, he ahs
a cool game developed by him and i think that with fabrice.

btw in memory elements, i have reached 400MB, its going to depend on
the PC u run it on. but u can always load external assets and use good
practice again to get rid of no necfÂżesary elements to optimize this.

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