i think that more important is the numbers of triangles ure rendering at the same time, and if ure using zorder on them
by example if i have 10k triangles on escene but just rendering 1k (1000 on screen) ull be fine if i have 5k triangles in scene but no z order, its also all right (at least with the models i have been working), with z order might start toi get little slow. now if u have like +5k triangles and theres a lot of tuff to z order, well my friend u better be good programming XD so theres no limit to characters ure suing as long u stay on low poly and good practices. if u still not sure, check Mr. Peter site, he ahs a cool game developed by him and i think that with fabrice. btw in memory elements, i have reached 400MB, its going to depend on the PC u run it on. but u can always load external assets and use good practice again to get rid of no necfÂżesary elements to optimize this.
