Chris, I think you have to export your .max file to .3DS file.
ttv 2009/7/17 ChrisMcIntosh <[email protected]> > > Hello im using 3dsMax 2010 for modeling, I am trying to get my objects > that i build in 3d Max to get loaded and displayed on screen. I have > seen a couple examples of how to do this and i have setup the > following code: > > It says it loads the file, and i get a round ball on the screen with a > message in blue saying loading X of X geometry. Am i doing something > wrong on the model side or on the flash side? > > Thanks > // > > import away3d.loaders.*; > > import away3d.containers.View3D; > import away3d.core.base.Object3D; > import away3d.events.*; > import away3d.containers.ObjectContainer3D; > import away3d.core.math.Number3D; > import away3d.core.base.Vertex; > trace('finished importting classes'); > var playerCharacter:Object3DLoader; > stop(); > trace('starting loader'); > > > playerCharacter = Max3DS.load("http://fatalcombat.spacecasegames.com/ > sites/fatalcombat.spacecasegames.com/files/Man_Suit_Black_001.max<http://fatalcombat.spacecasegames.com/%0Asites/fatalcombat.spacecasegames.com/files/Man_Suit_Black_001.max> > ", > { name:"stuff", scaling:1, y:1, x:1, z:1, > rotationX:0, loadersize:300}); > ///here it is > playerCharacter.addOnSuccess(loadModelComplete); > > function loadModelComplete(e:LoaderEvent) { > > trace('loader complete'); > view.scene.addChild(playerCharacter);// your player character > content > as ObjectContainer3D > > view.render(); > } > > //Build the View > var view:View3D; > > // Create the view and Add it to the stage > view = new View3D({x:250,y:200}); > stage.addChild(view); > view.render(); > > // > > -- Tatavo Luiz Otávio Toniato Senna
