Thanks for the advise i will look at exporting it as a 3ds, i didnt
notice that their was a difference when i was starting out importing
the models.  I am assuming if i try and stick to low ploy characters
then i should be okay as far as importing models.  NOw is there a
limit on all models i can hold in memory at a time, so say i want to
have no more than like 10 unique types of characters(skins, maybe i
can get away with like 5 actual 3ds models and figure a way to swap
out the skins).  Am i looking at memory leakage issues or no?


Thanks,
Chris

On Jul 17, 1:00 pm, maltech <[email protected]> wrote:
> I notice some other things that I had to change from examples to make
> 3ds loading work.
>
> private var playerCharacter:Object3DLoader;
>
> playerCharacter = new Object3DLoader(Max3DS.load("http://
> fatalcombat.spacecasegames.com/
> sites/fatalcombat.spacecasegames.com/files/Man_Suit_Black_001.max",
> { name:"stuff", scaling:1, y:1, x:1, z:1,
> rotationX:0, loadersize:300}))
>
> also they are right, you can not load a .max you have to export it to .
> 3DS;
>
> If the object is too high poly it will get stuck too, as flash will
> only take so much information before it implodes lol.
>
> On Jul 17, 1:01 pm, Luiz Senna <[email protected]> wrote:
>
> > Chris,
>
> > I think you have to export your .max file to .3DS file.
>
> > ttv
>
> > 2009/7/17 ChrisMcIntosh <[email protected]>
>
> > > Hello im using 3dsMax 2010 for modeling, I am trying to get my objects
> > > that i build in 3d Max to get loaded and displayed on screen.  I have
> > > seen a couple examples of how to do this and i have setup the
> > > following code:
>
> > > It says it loads the file, and i get a round ball on the screen with a
> > > message in blue saying loading X of X geometry.  Am i doing something
> > > wrong on the model side or on the flash side?
>
> > > Thanks
> > > //
>
> > > import away3d.loaders.*;
>
> > > import away3d.containers.View3D;
> > > import away3d.core.base.Object3D;
> > > import away3d.events.*;
> > > import away3d.containers.ObjectContainer3D;
> > > import away3d.core.math.Number3D;
> > > import away3d.core.base.Vertex;
> > > trace('finished importting classes');
> > > var playerCharacter:Object3DLoader;
> > > stop();
> > > trace('starting loader');
>
> > > playerCharacter = Max3DS.load("http://fatalcombat.spacecasegames.com/
> > > sites/fatalcombat.spacecasegames.com/files/Man_Suit_Black_001.max<http://fatalcombat.spacecasegames.com/%0Asites/fatalcombat.spacecaseg...>
> > > ",
> > > { name:"stuff", scaling:1, y:1, x:1, z:1,
> > > rotationX:0, loadersize:300});
> > > ///here it is
> > > playerCharacter.addOnSuccess(loadModelComplete);
>
> > > function loadModelComplete(e:LoaderEvent) {
>
> > >        trace('loader complete');
> > >        view.scene.addChild(playerCharacter);// your player character
> > > content
> > > as ObjectContainer3D
>
> > >        view.render();
> > > }
>
> > > //Build the View
> > >                var view:View3D;
>
> > >                        // Create the view and Add it to the stage
> > >                                view = new View3D({x:250,y:200});
> > >                                stage.addChild(view);
> > >                                view.render();
>
> > > //
>
> > --
> > Tatavo
> > Luiz Otávio Toniato Senna
>
>

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