Sorry about that. maybe this one?
http://www.infiniteturtles.co.uk/projects/away3d/demos/Jeep3DSTest/srcview/ http://www.infiniteturtles.co.uk/projects/away3d/demos/Jeep3DSTest/Jeep3DSTest.html -Pete On Thu, Jul 23, 2009 at 8:56 AM, ChrisMcIntosh < [email protected]> wrote: > > Hey Peter not quite what i am looking for. Looks like everything he > has is being embedded at production, and i need something that i can > dynamically embed models with. > any other suggestions would be great > > On Jul 21, 7:54 am, Peter Kapelyan <[email protected]> wrote: > > Did you try this example: > > > > http://www.infiniteturtles.co.uk/blog/away3d-salt-flats-ferrari > > > > Hope it helps a bit > > > > -Pete > > > > On Tue, Jul 21, 2009 at 8:32 AM, ChrisMcIntosh < > > > > > > > > [email protected]> wrote: > > > > > not really. So if i am following > > > > > var ob1:Mesh = ObjectContainer3D( targetObj_1 ).getChildByName > > > ( targetObj_2 ) as Mesh; > > > > > targetObj_1 = the loaded object that i setup as variable max3ds or do > > > i need to specifically create a Object3D, the thing with this section > > > of code is that my flash app is not even calling the addOnLoad event > > > from what i can see. > > > > > Do i need to create a Object3D item somewhere in my code? Is there > > > somewhere where i can get a basic run up on how to load a 3ds object, > > > the examples i have tried thus far just fail. I am assuming mostly > > > due to some error in the programming. > > > > -- > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
