Sorry about that.

maybe this one?

http://www.infiniteturtles.co.uk/projects/away3d/demos/Jeep3DSTest/srcview/

http://www.infiniteturtles.co.uk/projects/away3d/demos/Jeep3DSTest/Jeep3DSTest.html

-Pete

On Thu, Jul 23, 2009 at 8:56 AM, ChrisMcIntosh <
[email protected]> wrote:

>
> Hey Peter not quite what i am looking for.  Looks like everything he
> has is being embedded at production, and i need something that i can
> dynamically embed models with.
> any other suggestions would be great
>
> On Jul 21, 7:54 am, Peter Kapelyan <[email protected]> wrote:
> > Did you try this example:
> >
> > http://www.infiniteturtles.co.uk/blog/away3d-salt-flats-ferrari
> >
> > Hope it helps a bit
> >
> > -Pete
> >
> > On Tue, Jul 21, 2009 at 8:32 AM, ChrisMcIntosh <
> >
> >
> >
> > [email protected]> wrote:
> >
> > > not really. So if i am following
> >
> > > var ob1:Mesh = ObjectContainer3D( targetObj_1 ).getChildByName
> > > ( targetObj_2 ) as Mesh;
> >
> > > targetObj_1 = the loaded object that i setup as variable max3ds or do
> > > i need to specifically create a Object3D, the thing with this section
> > > of code is that my flash app is not even calling the addOnLoad event
> > > from what i can see.
> >
> > > Do i need to create a Object3D item somewhere in my code?  Is there
> > > somewhere where i can get a basic run up on how to load a 3ds object,
> > > the examples i have tried thus far just fail.  I am assuming mostly
> > > due to some error in the programming.
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>



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___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

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