Did you try this example:

http://www.infiniteturtles.co.uk/blog/away3d-salt-flats-ferrari

Hope it helps a bit

-Pete


On Tue, Jul 21, 2009 at 8:32 AM, ChrisMcIntosh <
[email protected]> wrote:

>
>
> not really. So if i am following
>
> var ob1:Mesh = ObjectContainer3D( targetObj_1 ).getChildByName
> ( targetObj_2 ) as Mesh;
>
> targetObj_1 = the loaded object that i setup as variable max3ds or do
> i need to specifically create a Object3D, the thing with this section
> of code is that my flash app is not even calling the addOnLoad event
> from what i can see.
>
>
> Do i need to create a Object3D item somewhere in my code?  Is there
> somewhere where i can get a basic run up on how to load a 3ds object,
> the examples i have tried thus far just fail.  I am assuming mostly
> due to some error in the programming.




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Actionscript 3.0 Flash 3D Graphics Engine

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