not really. So if i am following
var ob1:Mesh = ObjectContainer3D( targetObj_1 ).getChildByName ( targetObj_2 ) as Mesh; targetObj_1 = the loaded object that i setup as variable max3ds or do i need to specifically create a Object3D, the thing with this section of code is that my flash app is not even calling the addOnLoad event from what i can see. Do i need to create a Object3D item somewhere in my code? Is there somewhere where i can get a basic run up on how to load a 3ds object, the examples i have tried thus far just fail. I am assuming mostly due to some error in the programming.
