not really. So if i am following

var ob1:Mesh = ObjectContainer3D( targetObj_1 ).getChildByName
( targetObj_2 ) as Mesh;

targetObj_1 = the loaded object that i setup as variable max3ds or do
i need to specifically create a Object3D, the thing with this section
of code is that my flash app is not even calling the addOnLoad event
from what i can see.


Do i need to create a Object3D item somewhere in my code?  Is there
somewhere where i can get a basic run up on how to load a 3ds object,
the examples i have tried thus far just fail.  I am assuming mostly
due to some error in the programming.

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