well, theres is also a last option, use a dot3material, but with a
spherical displacement, mmmh i think that tartiflop had the disp2norm
generator, the page is going down today, but theres also the source, i
give you 100% my word that this will work this way, cause i remember i
made one simulation of sun reflective plane with this, but this
consumes a lot of PC. Or using the new light baking option, or baking
ur textures externally as i said u like 5 messages ago.

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