well, theres is also a last option, use a dot3material, but with a spherical displacement, mmmh i think that tartiflop had the disp2norm generator, the page is going down today, but theres also the source, i give you 100% my word that this will work this way, cause i remember i made one simulation of sun reflective plane with this, but this consumes a lot of PC. Or using the new light baking option, or baking ur textures externally as i said u like 5 messages ago.
- [away3d] Re: directional light steanson
- [away3d] Re: directional light desgraci
- [away3d] Re: directional light Ralph B
- [away3d] Re: directional light desgraci
- [away3d] Re: directional light Ralph B
- [away3d] Re: directional light desgraci
- [away3d] Re: directional light steanson
- [away3d] Re: directional light desgraci
- [away3d] Re: directional light steanson
- [away3d] Re: directional light Peter Kapelyan
- [away3d] Re: directional light desgraci
- [away3d] Re: directional light steanson
- [away3d] Re: directional light steanson
- [away3d] Re: directional light Peter Kapelyan
- [away3d] Re: directional light steanson
- [away3d] Re: directional light desgraci
- [away3d] Re: directional light desgraci
- [away3d] Re: directional light steanson
- [away3d] Re: directional light steanson
- [away3d] Re: directional light desgraci
- [away3d] Re: directional light steanson
