btw, messing with depthmaterial and zfilter i make this http://www.ierafaelperez.co.cc/Advanced_SaltFlatsFerrariTest2.swf
its a nice effect to represent horizonts, (with the sky and a flare :p), but im still getting big triangles, theres a way/trick/ catch/santeria/withcraft/code/patch/library/sacrifice to make a clipping in the zfilter to get rid of this?
