btw, messing with depthmaterial and zfilter i make this

http://www.ierafaelperez.co.cc/Advanced_SaltFlatsFerrariTest2.swf

its a nice effect to represent horizonts, (with the sky and a
flare :p), but im still getting big triangles, theres a way/trick/
catch/santeria/withcraft/code/patch/library/sacrifice to make a
clipping in the zfilter to get rid of this?

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