You have:
view = new View3D({camera:camera, scene:scene,renderer:Renderer.BASIC,
clipping:clipping});
but it should be more like (the renderer part):
var fogMaterial:ColorMaterial = new ColorMaterial(0xBCC687);
//create a new fogfilter using the material
var fog:FogFilter = new FogFilter({minZ:6500,
maxZ:13200,
subdivisions:20,
material:fogMaterial});
//create a renderer using the filter
var basicrenderer:IRenderer = new BasicRenderer(fog);
//create a view using the renderer
view = new View3D({scene:new Scene3D(),
renderer:basicrenderer});
I am surprised the fog is showing up at all in your test.
-Pete
On Mon, Aug 17, 2009 at 11:46 AM, desgraci <[email protected]> wrote:
>
> hehehe dont worry, im right now having fun with the variation of
> colors in function of depth
>
> ^ ^
--
___________________
Actionscript 3.0 Flash 3D Graphics Engine
HTTP://AWAY3D.COM