I'm attempting to set up my camera and scene in such a way that a 100x100 plane at (0, 0, 0) will be pixel-precise to a 100x100 sprite. I've attempted to place the camera at the right zoom and focus to get the proper results but it's not working. This is what I'm attempting:
camera.z = -camera.zoom * camera.focus; Has anyone had any luck doing this?
