I'm attempting to set up my camera and scene in such a way that a
100x100 plane at (0, 0, 0) will be pixel-precise to a 100x100 sprite.
I've attempted to place the camera at the right zoom and focus to get
the proper results but it's not working. This is what I'm attempting:

camera.z = -camera.zoom * camera.focus;

Has anyone had any luck doing this?

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