In Away3D (not lite, not sure about lite yet), the camera setting (with
default zoom and focus) would be something like:

camera.moveTo(myobject.x,myobject.y,myobject.z);
camera.moveBackward(900);

Also make sure the camera is facing your object. If you see it works with
LITE also - please let me know!

-Pete


On Sun, Sep 13, 2009 at 4:19 PM, farmazone <[email protected]> wrote:

>
> hello,
>
> could You write this formula for a custom focus and zoom?
>
> I need it badly to use away3dLite instead of PV3d.
>
>
>
> On Sep 12, 3:51 pm, Peter Kapelyan <[email protected]> wrote:
> > All you need to do is place the camera 900 away from your object at the
> > default focus and zoom. That simple! If you need a formula for a custom
> > focus and zoom, let me know, I'll find it.
> >
> > -Pete
> >
> > On Fri, Sep 11, 2009 at 10:16 PM, sibhod <[email protected]
> >wrote:
> >
> >
> >
> > > I'm attempting to set up my camera and scene in such a way that a
> > > 100x100 plane at (0, 0, 0) will be pixel-precise to a 100x100 sprite.
> > > I've attempted to place the camera at the right zoom and focus to get
> > > the proper results but it's not working. This is what I'm attempting:
> >
> > > camera.z = -camera.zoom * camera.focus;
> >
> > > Has anyone had any luck doing this?
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>



-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

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