In Away3D (not lite, not sure about lite yet), the camera setting (with default zoom and focus) would be something like:
camera.moveTo(myobject.x,myobject.y,myobject.z); camera.moveBackward(900); Also make sure the camera is facing your object. If you see it works with LITE also - please let me know! -Pete On Sun, Sep 13, 2009 at 4:19 PM, farmazone <[email protected]> wrote: > > hello, > > could You write this formula for a custom focus and zoom? > > I need it badly to use away3dLite instead of PV3d. > > > > On Sep 12, 3:51 pm, Peter Kapelyan <[email protected]> wrote: > > All you need to do is place the camera 900 away from your object at the > > default focus and zoom. That simple! If you need a formula for a custom > > focus and zoom, let me know, I'll find it. > > > > -Pete > > > > On Fri, Sep 11, 2009 at 10:16 PM, sibhod <[email protected] > >wrote: > > > > > > > > > I'm attempting to set up my camera and scene in such a way that a > > > 100x100 plane at (0, 0, 0) will be pixel-precise to a 100x100 sprite. > > > I've attempted to place the camera at the right zoom and focus to get > > > the proper results but it's not working. This is what I'm attempting: > > > > > camera.z = -camera.zoom * camera.focus; > > > > > Has anyone had any luck doing this? > > > > -- > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
