No Peter, this is not working in Lite.

if camera is at z=0 and 3dobject is also z=0 , object is about a half-
size of that what I would like it to be.

if camera z is -900 object is far far away and is very small.

Btw camera.moveTo and moveBackward are not implemented in Lite
version.



On Sep 14, 3:07 am, Peter Kapelyan <[email protected]> wrote:
> In Away3D (not lite, not sure about lite yet), the camera setting (with
> default zoom and focus) would be something like:
>
> camera.moveTo(myobject.x,myobject.y,myobject.z);
> camera.moveBackward(900);
>
> Also make sure the camera is facing your object. If you see it works with
> LITE also - please let me know!
>
> -Pete
>
>
>
>
>
> On Sun, Sep 13, 2009 at 4:19 PM, farmazone <[email protected]> wrote:
>
> > hello,
>
> > could You write this formula for a custom focus and zoom?
>
> > I need it badly to use away3dLite instead of PV3d.
>
> > On Sep 12, 3:51 pm, Peter Kapelyan <[email protected]> wrote:
> > > All you need to do is place the camera 900 away from your object at the
> > > default focus and zoom. That simple! If you need a formula for a custom
> > > focus and zoom, let me know, I'll find it.
>
> > > -Pete
>
> > > On Fri, Sep 11, 2009 at 10:16 PM, sibhod <[email protected]
> > >wrote:
>
> > > > I'm attempting to set up my camera and scene in such a way that a
> > > > 100x100 plane at (0, 0, 0) will be pixel-precise to a 100x100 sprite.
> > > > I've attempted to place the camera at the right zoom and focus to get
> > > > the proper results but it's not working. This is what I'm attempting:
>
> > > > camera.z = -camera.zoom * camera.focus;
>
> > > > Has anyone had any luck doing this?
>
> > > --
> > > ___________________
>
> > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > HTTP://AWAY3D.COM
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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