>
> This instance is inside a sprite that is inside a
> sprite of loaded swf. .. you got a point.
>
> when I create an instance at main root in shell swf... it works ok.


hmmm......look like some test need i think, can you make really simple one
which produce this problem?

thx

2009/9/15 farmazone <[email protected]>

>
> ok. here's situation.( I compile everything in flex - latest version.
> also have latest player).
>
> the example works ok when I compile it as a main class - one swf.
> but when I create an instance of this class inside my website I got
> very small object. This instance is inside a sprite that is inside a
> sprite of loaded swf. .. you got a point.
>
> when I create an instance at main root in shell swf... it works ok.
>
> so?  is this a bug?
>
>
>
> On Sep 14, 2:39 pm, katopz <[email protected]> wrote:
> > > object is far far away and is very small.
> >
> > i think you got flash player 20x bug, try update your player and your
> CS4,
> > if you can't, just try compile it in last flex release to avoid that
> problem
> >
> > btw, here's plane example for camera.z = -900;
> >
> > http://away3d.googlecode.com/svn/trunk/fp10/Examples/Away3DLite/as/sr...
> >
> > again, if you still see small thing there, it mean your flash player is
> > outdate+bug
> >
> > hth
> >
> > 2009/9/14 farmazone <[email protected]>
> >
> >
> >
> >
> >
> >
> >
> > > No Peter, this is not working in Lite.
> >
> > > if camera is at z=0 and 3dobject is also z=0 , object is about a half-
> > > size of that what I would like it to be.
> >
> > > if camera z is -900 object is far far away and is very small.
> >
> > > Btw camera.moveTo and moveBackward are not implemented in Lite
> > > version.
> >
> > > On Sep 14, 3:07 am, Peter Kapelyan <[email protected]> wrote:
> > > > In Away3D (not lite, not sure about lite yet), the camera setting
> (with
> > > > default zoom and focus) would be something like:
> >
> > > > camera.moveTo(myobject.x,myobject.y,myobject.z);
> > > > camera.moveBackward(900);
> >
> > > > Also make sure the camera is facing your object. If you see it works
> with
> > > > LITE also - please let me know!
> >
> > > > -Pete
> >
> > > > On Sun, Sep 13, 2009 at 4:19 PM, farmazone <[email protected]>
> wrote:
> >
> > > > > hello,
> >
> > > > > could You write this formula for a custom focus and zoom?
> >
> > > > > I need it badly to use away3dLite instead of PV3d.
> >
> > > > > On Sep 12, 3:51 pm, Peter Kapelyan <[email protected]> wrote:
> > > > > > All you need to do is place the camera 900 away from your object
> at
> > > the
> > > > > > default focus and zoom. That simple! If you need a formula for a
> > > custom
> > > > > > focus and zoom, let me know, I'll find it.
> >
> > > > > > -Pete
> >
> > > > > > On Fri, Sep 11, 2009 at 10:16 PM, sibhod <
> > > [email protected]
> > > > > >wrote:
> >
> > > > > > > I'm attempting to set up my camera and scene in such a way that
> a
> > > > > > > 100x100 plane at (0, 0, 0) will be pixel-precise to a 100x100
> > > sprite.
> > > > > > > I've attempted to place the camera at the right zoom and focus
> to
> > > get
> > > > > > > the proper results but it's not working. This is what I'm
> > > attempting:
> >
> > > > > > > camera.z = -camera.zoom * camera.focus;
> >
> > > > > > > Has anyone had any luck doing this?
> >
> > > > > > --
> > > > > > ___________________
> >
> > > > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > > > HTTP://AWAY3D.COM
> >
> > > > --
> > > > ___________________
> >
> > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > HTTP://AWAY3D.COM
> >
> > --
> > katopzhttp://www.sleepydesign.com
>



-- 
katopz
http://www.sleepydesign.com

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