All you need to do is place the camera 900 away from your object at the
default focus and zoom. That simple! If you need a formula for a custom
focus and zoom, let me know, I'll find it.

-Pete

On Fri, Sep 11, 2009 at 10:16 PM, sibhod <[email protected]>wrote:

>
> I'm attempting to set up my camera and scene in such a way that a
> 100x100 plane at (0, 0, 0) will be pixel-precise to a 100x100 sprite.
> I've attempted to place the camera at the right zoom and focus to get
> the proper results but it's not working. This is what I'm attempting:
>
> camera.z = -camera.zoom * camera.focus;
>
> Has anyone had any luck doing this?




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