Hi guys, I love Away3D. I plan to contribute in the future and
wouldn't mind donating in order to help promote the open source
movement.

I have an issue right now with every 3D engine except for Infinity3D
and Alternativa3D.
Texture quality.
Pixelation.

Does anyone have any ideas on how to overcome this? Or what I'm doing
wrong? I will be in your debt.

As an example, here is a swf using one of our models with Infinity3D.
http://gamegetter.com/flex/test/Load3DS.swf (hold W to zoom in and use
the mouse to navigate)

And here is a test of Away3D Lite.
http://gamegetter.com/flex/test/A3DL_Demo1.swf

Same 3DS is loaded, same 512x512 texture.

Now I know Infinity3D and Alternativa3D's engines use anti-aliasing
when you stop moving.. but I have no idea where I would add this in
Away3D. If someone can give me some direction, and I can make it
efficient enough, I'll submit it to the developers.

I want to use A3DLite really bad, and I'm looking forward to the
upcoming drawTriangles optimization. This texture quality deal is the
only hurdle right now.

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