Hey jaggedsoft

Away3d Lite is unlikely to get triangle caching any time soon, because it
adds a lot of weight to the code and is not in the spirit that Lite was
intended - ie. a 'Lite' version

if you want to increase your framerate when you are aren't rendering, why
not try setting cacheAsBitmap to true on the view? that should do the trick,
but only if you arent' calling view.render();

Rob

On Thu, Oct 1, 2009 at 8:31 AM, tain <[email protected]> wrote:

>
> Hi
> I dont know about A3DL but A3D has straight to bitmap rendering and
> model caching.
>
> Rob made an example with something like 100000 polygons and it worked
> great.
> (cant find the link, web page seems to be down)
>
> Tain
>
> On Oct 1, 5:11 am, jaggedsoft <[email protected]> wrote:
> > I noticed with A3DL .. when I stop calling view.render, it is still
> > taking about 100ms per frame. This appears to be due to how the
> > children are set up. If I am not mistaken, the other engines seem to
> > render to a bitmap any time you call render, and if nothing changes,
> > it's just drawing a bitmap which flash can do thousands of times per
> > second.
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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