Awesome, thanks Rob, I changed Away3D Lite's BitmapMaterial
_graphicsBitmapFill.smooth = true by default, and it looks superb.
Didn't even change my FPS, it is still 19-40.
Now the only thing Away3D is missing appears to be not rendering if
nothing has changed. This seems to be one of the major reasons why the
other engines get better performance. If no translations/rotations are
done, no need to re-render.

Once Away3D Lite does this and drawTriangles gets a list of every
triangle to draw at once, I am sure it will open a lot of doors for
RIA's and game development!

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