Awesome, thanks Rob, I changed Away3D Lite's BitmapMaterial _graphicsBitmapFill.smooth = true by default, and it looks superb. Didn't even change my FPS, it is still 19-40. Now the only thing Away3D is missing appears to be not rendering if nothing has changed. This seems to be one of the major reasons why the other engines get better performance. If no translations/rotations are done, no need to re-render.
Once Away3D Lite does this and drawTriangles gets a list of every triangle to draw at once, I am sure it will open a lot of doors for RIA's and game development!
