Rob,
Thanks for all of your help. It is much appreciated.
I originally used Away3DL because of its raw speed. But I understand
what you mean about keeping it portable. I went ahead and moved back
to standard Away3D and am very happy with the results with only a few
modifications to how I'm rendering the scene.
What is the current state of hardware acceleration in A3D?
I understand A3D has triangle caching functionality, does this apply
to hardware acceleration?
Thanks!

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