thats what I've said, use after unique meshes (Explode class)
to regroup some parts together using the Merge class.
var m:Merge = new Merge(true);
in your loop
m.apply(facesgroup, face[i]);
your work to define the amount of face in facesgroup and its randomness
Fabrice
On Oct 1, 2009, at 2:55 PM, Michael Iv wrote:
Yeah but I would like to explode it in chunks and notevery single
face separately...
On Thu, Oct 1, 2009 at 2:38 PM, katopz <[email protected]> wrote:
maybe this help?
http://blog.r3c7.net/?p=420
hth
On 01/10/2009, Michael Iv <[email protected]> wrote:
> Fabrice you are the best ,but I lost you on merging the Faces with
Merge
> class. May be you can give a small example for Merge Class usage?
I basicly
> need to separate the model to small chunks of groups of faces
> Thanks
>
> On Thu, Oct 1, 2009 at 2:23 PM, Fabrice3D <[email protected]>
wrote:
>
>>
>> Explode class may be??
>> If you do not want to have each face as a unique mesh, but bigger
parts,
>> say groups of faces.
>> you can set up some random loop over the faces and merge some
parts during
>> the loop using The Merge class
>> then animate the explosion/fall apart.
>>
>> Fabrice
>>
>>
>>
>> On Oct 1, 2009, at 2:10 PM, Michael Iv wrote:
>>
>>
>>>
>>> Hi,All
>>>
>>>
>>> How can I cut a mesh to small ones .I need to explode a model
after it
>>> receives number of hits in the game i am working on.
>>>
>>> Thanks
>>>
>>
>>
>
--
katopz
http://www.sleepydesign.com