meshreceiver, meshtomerge

basically at certain settings the explode class make each face becoming a single face mesh

in your loop, you just start with first face as mesh, and merge for a random count to this first mesh then while looping when your random face count per mesh is reached, define new reciever mesh
and repeat process
so say without randomness that you end up with 250 "mesh faces" after the explode if you say the piece must old 25 faces, in your code you will have to change mesh receiver 10 times

push the ten pieces merged in array during loop, at the end of loop
use the mesh array to drive your animation

looking at your jpg, I suppose you make a mistake somewhere...
may be make sure in loop that the face is the face sharing vertexes for instance??

Fabrice


On Oct 1, 2009, at 4:35 PM, Michael Iv wrote:

Sorry for being stupid but what are the tow parameters to be in Merge (mesh1:,mesh2) . Is the mesh1 and mesh2 are the child meshes of exploded Object3D?

On Thu, Oct 1, 2009 at 3:27 PM, Fabrice3D <[email protected]> wrote:
thats what I've said, use after unique meshes (Explode class)
to regroup some parts together using the Merge class.

var m:Merge = new Merge(true);

in your loop
        m.apply(facesgroup, face[i]);

your work to define the amount of face in facesgroup and its randomness

Fabrice

On Oct 1, 2009, at 2:55 PM, Michael Iv wrote:

Yeah but I would like to explode it in chunks and notevery single face separately...

On Thu, Oct 1, 2009 at 2:38 PM, katopz <[email protected]> wrote:

maybe this help?

http://blog.r3c7.net/?p=420

hth

On 01/10/2009, Michael Iv <[email protected]> wrote:
> Fabrice you are the best ,but I lost you on merging the Faces with Merge > class. May be you can give a small example for Merge Class usage? I basicly
> need to separate the model to small chunks of groups of faces
> Thanks
>
> On Thu, Oct 1, 2009 at 2:23 PM, Fabrice3D <[email protected]> wrote:
>
>>
>> Explode class may be??
>> If you do not want to have each face as a unique mesh, but bigger parts,
>> say groups of faces.
>> you can set up some random loop over the faces and merge some parts during
>> the loop using The Merge class
>> then animate the explosion/fall apart.
>>
>> Fabrice
>>
>>
>>
>> On Oct 1, 2009, at 2:10 PM, Michael Iv wrote:
>>
>>
>>>
>>> Hi,All
>>>
>>>
>>> How can I cut a mesh to small ones .I need to explode a model after it
>>> receives number of hits in the game i am working on.
>>>
>>> Thanks
>>>
>>
>>
>


--
katopz
http://www.sleepydesign.com




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