Yeah I found the problem ,I had to change .objectspace to false now  it
creates meshes chunks well . But I thing I must use adjacent  array position
of meshes in order to merge them in the same shape no?

On Thu, Oct 1, 2009 at 5:10 PM, Fabrice3D <[email protected]> wrote:

> meshreceiver, meshtomerge
> basically at certain settings the explode class make each face becoming a
> single face mesh
>
> in your loop, you just start with first face as mesh, and merge for a
> random count to this first mesh
> then while looping when your random face count per mesh is reached, define
> new reciever mesh
> and repeat process
> so say without randomness that  you end up with 250 "mesh faces" after the
> explode
> if you say the piece must old 25 faces, in your code you will have to
> change mesh receiver 10 times
>
> push the ten pieces merged in array during loop, at the end of loop
> use the mesh array to drive your animation
>
> looking at your jpg, I suppose you make a mistake somewhere...
> may be make sure in loop that the face is the face sharing vertexes for
> instance??
>
> Fabrice
>
>
> On Oct 1, 2009, at 4:35 PM, Michael Iv wrote:
>
> Sorry for being stupid but what are the tow parameters to be in Merge
> (mesh1:,mesh2) . Is the mesh1 and mesh2 are the child meshes of exploded
> Object3D?
>
> On Thu, Oct 1, 2009 at 3:27 PM, Fabrice3D <[email protected]> wrote:
>
>> thats what I've said, use after unique meshes (Explode class) to regroup
>> some parts together using the Merge class.
>>
>> var m:Merge = new Merge(true);
>>
>> in your loop
>> m.apply(facesgroup, face[i]);
>>
>> your work to define the amount of face in facesgroup and its randomness
>>
>> Fabrice
>>
>> On Oct 1, 2009, at 2:55 PM, Michael Iv wrote:
>>
>> Yeah but I would like to explode it in chunks and notevery single face
>> separately...
>>
>> On Thu, Oct 1, 2009 at 2:38 PM, katopz <[email protected]> wrote:
>>
>>>
>>> maybe this help?
>>>
>>> http://blog.r3c7.net/?p=420
>>>
>>> hth
>>>
>>> On 01/10/2009, Michael Iv <[email protected]> wrote:
>>> > Fabrice you are the best ,but I lost you on merging the Faces with
>>> Merge
>>> > class. May be you can give a small example for Merge Class usage? I
>>> basicly
>>> > need to separate the model to small chunks of groups of faces
>>> > Thanks
>>> >
>>> > On Thu, Oct 1, 2009 at 2:23 PM, Fabrice3D <[email protected]> wrote:
>>> >
>>> >>
>>> >> Explode class may be??
>>> >> If you do not want to have each face as a unique mesh, but bigger
>>> parts,
>>> >> say groups of faces.
>>> >> you can set up some random loop over the faces and merge some parts
>>> during
>>> >> the loop using The Merge class
>>> >> then animate the explosion/fall apart.
>>> >>
>>> >> Fabrice
>>> >>
>>> >>
>>> >>
>>> >> On Oct 1, 2009, at 2:10 PM, Michael Iv wrote:
>>> >>
>>> >>
>>> >>>
>>> >>> Hi,All
>>> >>>
>>> >>>
>>> >>> How can I cut a mesh to small ones .I need to explode a model after
>>> it
>>> >>> receives number of hits in the game i am working on.
>>> >>>
>>> >>> Thanks
>>> >>>
>>> >>
>>> >>
>>> >
>>>
>>>
>>> --
>>> katopz
>>> http://www.sleepydesign.com
>>>
>>
>>
>>
>
>

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