See this screenshot of what I get when merging the meshes On Thu, Oct 1, 2009 at 3:27 PM, Fabrice3D <[email protected]> wrote:
> thats what I've said, use after unique meshes (Explode class)to regroup > some parts together using the Merge class. > > var m:Merge = new Merge(true); > > in your loop > m.apply(facesgroup, face[i]); > > your work to define the amount of face in facesgroup and its randomness > > Fabrice > > On Oct 1, 2009, at 2:55 PM, Michael Iv wrote: > > Yeah but I would like to explode it in chunks and notevery single face > separately... > > On Thu, Oct 1, 2009 at 2:38 PM, katopz <[email protected]> wrote: > >> >> maybe this help? >> >> http://blog.r3c7.net/?p=420 >> >> hth >> >> On 01/10/2009, Michael Iv <[email protected]> wrote: >> > Fabrice you are the best ,but I lost you on merging the Faces with Merge >> > class. May be you can give a small example for Merge Class usage? I >> basicly >> > need to separate the model to small chunks of groups of faces >> > Thanks >> > >> > On Thu, Oct 1, 2009 at 2:23 PM, Fabrice3D <[email protected]> wrote: >> > >> >> >> >> Explode class may be?? >> >> If you do not want to have each face as a unique mesh, but bigger >> parts, >> >> say groups of faces. >> >> you can set up some random loop over the faces and merge some parts >> during >> >> the loop using The Merge class >> >> then animate the explosion/fall apart. >> >> >> >> Fabrice >> >> >> >> >> >> >> >> On Oct 1, 2009, at 2:10 PM, Michael Iv wrote: >> >> >> >> >> >>> >> >>> Hi,All >> >>> >> >>> >> >>> How can I cut a mesh to small ones .I need to explode a model after it >> >>> receives number of hits in the game i am working on. >> >>> >> >>> Thanks >> >>> >> >> >> >> >> > >> >> >> -- >> katopz >> http://www.sleepydesign.com >> > > >
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