See this screenshot of what I get when merging the meshes

On Thu, Oct 1, 2009 at 3:27 PM, Fabrice3D <[email protected]> wrote:

> thats what I've said, use after unique meshes (Explode class)to regroup
> some parts together using the Merge class.
>
> var m:Merge = new Merge(true);
>
> in your loop
> m.apply(facesgroup, face[i]);
>
> your work to define the amount of face in facesgroup and its randomness
>
> Fabrice
>
> On Oct 1, 2009, at 2:55 PM, Michael Iv wrote:
>
> Yeah but I would like to explode it in chunks and notevery single face
> separately...
>
> On Thu, Oct 1, 2009 at 2:38 PM, katopz <[email protected]> wrote:
>
>>
>> maybe this help?
>>
>> http://blog.r3c7.net/?p=420
>>
>> hth
>>
>> On 01/10/2009, Michael Iv <[email protected]> wrote:
>> > Fabrice you are the best ,but I lost you on merging the Faces with Merge
>> > class. May be you can give a small example for Merge Class usage? I
>> basicly
>> > need to separate the model to small chunks of groups of faces
>> > Thanks
>> >
>> > On Thu, Oct 1, 2009 at 2:23 PM, Fabrice3D <[email protected]> wrote:
>> >
>> >>
>> >> Explode class may be??
>> >> If you do not want to have each face as a unique mesh, but bigger
>> parts,
>> >> say groups of faces.
>> >> you can set up some random loop over the faces and merge some parts
>> during
>> >> the loop using The Merge class
>> >> then animate the explosion/fall apart.
>> >>
>> >> Fabrice
>> >>
>> >>
>> >>
>> >> On Oct 1, 2009, at 2:10 PM, Michael Iv wrote:
>> >>
>> >>
>> >>>
>> >>> Hi,All
>> >>>
>> >>>
>> >>> How can I cut a mesh to small ones .I need to explode a model after it
>> >>> receives number of hits in the game i am working on.
>> >>>
>> >>> Thanks
>> >>>
>> >>
>> >>
>> >
>>
>>
>> --
>> katopz
>> http://www.sleepydesign.com
>>
>
>
>

<<attachment: Snap_2009.10.01 16.48.19_001.png>>

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