This is an absolutely awesome production!

I accidentally managed to put that sound where you turn the rock
around into an infinite loop, which wouldn't stop even when I left
that room. Might be worth checking out!

Also, you should use Sound3D (in away3d.audio package) for this! :D

/R



On Oct 2, 1:33 am, Pavel Jacko <[email protected]> wrote:
> Thanks for letting me know! Navigation between scenes was most complex
> part(in fact I had 5-6 virtual birthdays during development of this
> part) and framework behind it is prototype, so bugs could appear(still
> less than in Microsoft product releases) so please don't kill us if
> something goes wrong:)
>
> On Oct 1, 12:31 pm, Greg209 <[email protected]> wrote:
>
> > Very cool!!!!
>
> > One little 'feature' that occured when I collected the green key.
>
> > I got the green key and opened the door to leave. Inside the entrance
> > to the blue room I opened the door to the reception area. Whilst still
> > inside the entrance to the blue room I could see the green door across
> > the reception - so i opened it - then blue door must have closed and I
> > got stuck and everything went black and I got scared. I couldn't get
> > out!!!! Stuck in the blue room entry area ..... forever!!!!! In fact
> > I'm still there now.
>
> > Other than that - a great job - the interactions are very nice.
>
> > Well done!!
>
> > Greg
>
> > On Oct 1, 11:33 am, Fabrice3D <[email protected]> wrote:
>
> > > Very cool!
> > > I've managed to find the key's and even discovered a mention, thk! :)
>
> > > One question
> > > Have you used Prefab in the process?
>
> > > One little remark
> > > Wouldn't it be better to place the close/back nav btns next to the  
> > > overlays content?
>
> > > Seeing extended 3D scene like this is fantastic!
> > > Well done and welcome to Away3D!
>
> > > Fabrice
>
> > > On Oct 1, 2009, at 12:04 PM, Pavel Jacko wrote:
>
> > > > I just want send huge thanks to Away3D team. This engine rocks! 2
> > > > Months ago we started portfolio project initially with Papervision3D.
> > > > Project was very complex but required fast engine as it simulated FPS
> > > > behaviour. After adding more scenes it became harder and harder to
> > > > manage speed with PV3D. At that time I decided to blindly shoot to
> > > > Away3D (after 3/4 of project was done). It was big risk however we
> > > > were on the end with optimization possibilities with PV3D. How big
> > > > suprise was for me when I realized how easy was to adopt Away3D(I
> > > > never worked with it before). after 2 days the whole project was
> > > > switched to new engine. better material quality(engine support fp 10)
> > > > and even slightly better preformance. Big relief for me. But the
> > > > biggest suprise comes when I found how flexible Away3D was when it
> > > > comes to optimization possibilities. I was amazed. (it was before
> > > > Away3D light version been released..damm:). Low inheritance of
> > > > materials gives you power to customize them. I think, the result was
> > > > very impressive for us. you can check it out:  
> > > > http://www.syerit.com/think360/default.aspx
> > > > . I love PV3D especially for its community but with light version,
> > > > Prefab magic to offer, plenty of features, Away3D is really the best
> > > > choice for me and now main choice for our team! Alternativa..what?:)
>
> > > > Cheers
>
> > > > Pavel

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