This is an absolutely awesome production! I accidentally managed to put that sound where you turn the rock around into an infinite loop, which wouldn't stop even when I left that room. Might be worth checking out!
Also, you should use Sound3D (in away3d.audio package) for this! :D /R On Oct 2, 1:33 am, Pavel Jacko <[email protected]> wrote: > Thanks for letting me know! Navigation between scenes was most complex > part(in fact I had 5-6 virtual birthdays during development of this > part) and framework behind it is prototype, so bugs could appear(still > less than in Microsoft product releases) so please don't kill us if > something goes wrong:) > > On Oct 1, 12:31 pm, Greg209 <[email protected]> wrote: > > > Very cool!!!! > > > One little 'feature' that occured when I collected the green key. > > > I got the green key and opened the door to leave. Inside the entrance > > to the blue room I opened the door to the reception area. Whilst still > > inside the entrance to the blue room I could see the green door across > > the reception - so i opened it - then blue door must have closed and I > > got stuck and everything went black and I got scared. I couldn't get > > out!!!! Stuck in the blue room entry area ..... forever!!!!! In fact > > I'm still there now. > > > Other than that - a great job - the interactions are very nice. > > > Well done!! > > > Greg > > > On Oct 1, 11:33 am, Fabrice3D <[email protected]> wrote: > > > > Very cool! > > > I've managed to find the key's and even discovered a mention, thk! :) > > > > One question > > > Have you used Prefab in the process? > > > > One little remark > > > Wouldn't it be better to place the close/back nav btns next to the > > > overlays content? > > > > Seeing extended 3D scene like this is fantastic! > > > Well done and welcome to Away3D! > > > > Fabrice > > > > On Oct 1, 2009, at 12:04 PM, Pavel Jacko wrote: > > > > > I just want send huge thanks to Away3D team. This engine rocks! 2 > > > > Months ago we started portfolio project initially with Papervision3D. > > > > Project was very complex but required fast engine as it simulated FPS > > > > behaviour. After adding more scenes it became harder and harder to > > > > manage speed with PV3D. At that time I decided to blindly shoot to > > > > Away3D (after 3/4 of project was done). It was big risk however we > > > > were on the end with optimization possibilities with PV3D. How big > > > > suprise was for me when I realized how easy was to adopt Away3D(I > > > > never worked with it before). after 2 days the whole project was > > > > switched to new engine. better material quality(engine support fp 10) > > > > and even slightly better preformance. Big relief for me. But the > > > > biggest suprise comes when I found how flexible Away3D was when it > > > > comes to optimization possibilities. I was amazed. (it was before > > > > Away3D light version been released..damm:). Low inheritance of > > > > materials gives you power to customize them. I think, the result was > > > > very impressive for us. you can check it out: > > > > http://www.syerit.com/think360/default.aspx > > > > . I love PV3D especially for its community but with light version, > > > > Prefab magic to offer, plenty of features, Away3D is really the best > > > > choice for me and now main choice for our team! Alternativa..what?:) > > > > > Cheers > > > > > Pavel
