Awesome Job!

Really like the final room with the creepy Quake-like graphics, and love the
fight at the end, was fun...and challenging a bit (not getting shot at is
always fun).

I did have the bug where I clicked the stone statue too many times, and it
kept looping the sound (almost) forever. It seemed to have stopped after
like 100 loops or so :O

This would make a fun multiplayer game, it feels very realistic!

-Pete

On Thu, Oct 1, 2009 at 6:04 AM, Pavel Jacko <[email protected]>wrote:

>
> I just want send huge thanks to Away3D team. This engine rocks! 2
> Months ago we started portfolio project initially with Papervision3D.
> Project was very complex but required fast engine as it simulated FPS
> behaviour. After adding more scenes it became harder and harder to
> manage speed with PV3D. At that time I decided to blindly shoot to
> Away3D (after 3/4 of project was done). It was big risk however we
> were on the end with optimization possibilities with PV3D. How big
> suprise was for me when I realized how easy was to adopt Away3D(I
> never worked with it before). after 2 days the whole project was
> switched to new engine. better material quality(engine support fp 10)
> and even slightly better preformance. Big relief for me. But the
> biggest suprise comes when I found how flexible Away3D was when it
> comes to optimization possibilities. I was amazed. (it was before
> Away3D light version been released..damm:). Low inheritance of
> materials gives you power to customize them. I think, the result was
> very impressive for us. you can check it out:
> http://www.syerit.com/think360/default.aspx
> . I love PV3D especially for its community but with light version,
> Prefab magic to offer, plenty of features, Away3D is really the best
> choice for me and now main choice for our team! Alternativa..what?:)
>
> Cheers
>
> Pavel
>



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