Awesome Job! Really like the final room with the creepy Quake-like graphics, and love the fight at the end, was fun...and challenging a bit (not getting shot at is always fun).
I did have the bug where I clicked the stone statue too many times, and it kept looping the sound (almost) forever. It seemed to have stopped after like 100 loops or so :O This would make a fun multiplayer game, it feels very realistic! -Pete On Thu, Oct 1, 2009 at 6:04 AM, Pavel Jacko <[email protected]>wrote: > > I just want send huge thanks to Away3D team. This engine rocks! 2 > Months ago we started portfolio project initially with Papervision3D. > Project was very complex but required fast engine as it simulated FPS > behaviour. After adding more scenes it became harder and harder to > manage speed with PV3D. At that time I decided to blindly shoot to > Away3D (after 3/4 of project was done). It was big risk however we > were on the end with optimization possibilities with PV3D. How big > suprise was for me when I realized how easy was to adopt Away3D(I > never worked with it before). after 2 days the whole project was > switched to new engine. better material quality(engine support fp 10) > and even slightly better preformance. Big relief for me. But the > biggest suprise comes when I found how flexible Away3D was when it > comes to optimization possibilities. I was amazed. (it was before > Away3D light version been released..damm:). Low inheritance of > materials gives you power to customize them. I think, the result was > very impressive for us. you can check it out: > http://www.syerit.com/think360/default.aspx > . I love PV3D especially for its community but with light version, > Prefab magic to offer, plenty of features, Away3D is really the best > choice for me and now main choice for our team! Alternativa..what?:) > > Cheers > > Pavel > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
