I managed to get stuck in room with 3 guys (one in corner, other with a guitar) twice. Just press "leave room" and quickly re-enter before door closes. Also you should save progress in a SharedObject so a visitor doesn't have to collect keys every time.
On Oct 2, 1:03 pm, Pavel Jacko <[email protected]> wrote: > That's exactly what I really would like to see. > Looking on Prefab as downgraded 3DS Max rather upgraded flash:) > > Pavel > > On Oct 2, 9:09 am, Fabrice3D <[email protected]> wrote: > > > > . Prefab export more complex classes of the same object but so far > > > so good. > > > That's may be because most exporters handle max 4k polys per class > > while an PreFab output can hold up to 100k in a single class > > representing a full scene > > without having memory issues at compile time... so for single objects > > export, the structure of the outputed class might look overkill for > > this reason. > > > > one think I would really like to see is animation support (as far > > > as I know) It doesn't support it. > > > The animation feature I have in mind for Prefab should go way beyond > > playing imported animation and export them to as3... > > if I can manage to build it exactly the way I want it, it should > > contribute to a better workflow regarding projects with animations. > > > For now, I'm busy improving this first release. I preffer to make a > > robust tool not too extended you can rely on, rather than a useless > > dragon... > > Keep an eye on the check update btn... :) > > > Fabrice > > > On Oct 2, 2009, at 1:24 AM, Pavel Jacko wrote: > > > > Thanks Fabrice, > > > I think from the overall look is quite obvious that we missing on > > > design touch. In fact, whole virtual world bit was developed without > > > designer(credit crunch you know). If I would have to done whole > > > project again I would definitely do loads of things differently, > > > especially navigation and UI logic. And as you said, back button would > > > be part of that but as usual, Mr.Chronos is bastard and he doesn't > > > gave us more than those 24 hours a day. > > > Prefab is amazing tool...I started project without it(it didn't exist > > > bublicly I think) but last bits of project, we tried to experiment > > > with it..in other words, immediately I found it:). Generaly we used > > > Dennis Ippel's(www.rozengain.com) blender as3 exporter. Prefab export > > > more complex classes of the same object but so far so good. Next > > > project gonna be full member of workflow. one think I would really > > > like to see is animation support (as far as I know) It doesn't > > > support it. But I'm looking forward. This could be base for real 3D > > > game platform. > > > > Great job! > > > Pavel > > > > On Oct 1, 11:33 am, Fabrice3D <[email protected]> wrote: > > >> Very cool! > > >> I've managed to find the key's and even discovered a mention, thk! :) > > > >> One question > > >> Have you used Prefab in the process? > > > >> One little remark > > >> Wouldn't it be better to place the close/back nav btns next to the > > >> overlays content? > > > >> Seeing extended 3D scene like this is fantastic! > > >> Well done and welcome to Away3D! > > > >> Fabrice > > > >> On Oct 1, 2009, at 12:04 PM, Pavel Jacko wrote: > > > >>> I just want send huge thanks to Away3D team. This engine rocks! 2 > > >>> Months ago we started portfolio project initially with > > >>> Papervision3D. > > >>> Project was very complex but required fast engine as it simulated > > >>> FPS > > >>> behaviour. After adding more scenes it became harder and harder to > > >>> manage speed with PV3D. At that time I decided to blindly shoot to > > >>> Away3D (after 3/4 of project was done). It was big risk however we > > >>> were on the end with optimization possibilities with PV3D. How big > > >>> suprise was for me when I realized how easy was to adopt Away3D(I > > >>> never worked with it before). after 2 days the whole project was > > >>> switched to new engine. better material quality(engine support fp > > >>> 10) > > >>> and even slightly better preformance. Big relief for me. But the > > >>> biggest suprise comes when I found how flexible Away3D was when it > > >>> comes to optimization possibilities. I was amazed. (it was before > > >>> Away3D light version been released..damm:). Low inheritance of > > >>> materials gives you power to customize them. I think, the result was > > >>> very impressive for us. you can check it out: > > >>> http://www.syerit.com/think360/default.aspx > > >>> . I love PV3D especially for its community but with light version, > > >>> Prefab magic to offer, plenty of features, Away3D is really the best > > >>> choice for me and now main choice for our team! Alternativa..what?:) > > > >>> Cheers > > > >>> Pavel > >
