That's exactly what I really would like to see.
Looking on Prefab as downgraded 3DS Max rather upgraded flash:)

Pavel

On Oct 2, 9:09 am, Fabrice3D <[email protected]> wrote:
> > . Prefab export more complex classes of the same object but so far  
> > so good.
>
> That's may be because most exporters handle max 4k polys per class  
> while an PreFab output can hold up to 100k in a single class  
> representing a full scene
> without having memory issues at compile time... so for single objects  
> export, the structure of the outputed class might look overkill for  
> this reason.
>
> > one think I would really like to see is animation support  (as far  
> > as I know) It doesn't support it.
>
> The animation feature I have in mind for Prefab should go way beyond  
> playing imported animation and export them to as3...
> if I can manage to build it exactly the way I want it, it should  
> contribute to a better workflow regarding projects with animations.
>
> For now, I'm busy improving this first release. I preffer to make a  
> robust tool not too extended you can rely on, rather than a useless  
> dragon...
> Keep an eye on the check update btn... :)
>
> Fabrice
>
> On Oct 2, 2009, at 1:24 AM, Pavel Jacko wrote:
>
>
>
>
>
> > Thanks Fabrice,
> > I think from the overall look is quite obvious that we missing on
> > design touch. In fact, whole virtual world bit was developed without
> > designer(credit crunch you know). If I would have to done whole
> > project again I would definitely do loads of things differently,
> > especially navigation and UI logic. And as you said, back button would
> > be part of that but as usual, Mr.Chronos is bastard and he doesn't
> > gave us more than those 24 hours a day.
> > Prefab is amazing tool...I started project without it(it didn't exist
> > bublicly I think) but last bits of project, we tried to experiment
> > with it..in other words, immediately I found it:). Generaly we used
> > Dennis Ippel's(www.rozengain.com) blender as3 exporter. Prefab export
> > more complex classes of the same object but so far so good. Next
> > project gonna be full member of workflow. one think I would really
> > like to see is animation support  (as far as I know) It doesn't
> > support it. But I'm looking forward. This could be base for real 3D
> > game platform.
>
> > Great job!
> > Pavel
>
> > On Oct 1, 11:33 am, Fabrice3D <[email protected]> wrote:
> >> Very cool!
> >> I've managed to find the key's and even discovered a mention, thk! :)
>
> >> One question
> >> Have you used Prefab in the process?
>
> >> One little remark
> >> Wouldn't it be better to place the close/back nav btns next to the
> >> overlays content?
>
> >> Seeing extended 3D scene like this is fantastic!
> >> Well done and welcome to Away3D!
>
> >> Fabrice
>
> >> On Oct 1, 2009, at 12:04 PM, Pavel Jacko wrote:
>
> >>> I just want send huge thanks to Away3D team. This engine rocks! 2
> >>> Months ago we started portfolio project initially with  
> >>> Papervision3D.
> >>> Project was very complex but required fast engine as it simulated  
> >>> FPS
> >>> behaviour. After adding more scenes it became harder and harder to
> >>> manage speed with PV3D. At that time I decided to blindly shoot to
> >>> Away3D (after 3/4 of project was done). It was big risk however we
> >>> were on the end with optimization possibilities with PV3D. How big
> >>> suprise was for me when I realized how easy was to adopt Away3D(I
> >>> never worked with it before). after 2 days the whole project was
> >>> switched to new engine. better material quality(engine support fp  
> >>> 10)
> >>> and even slightly better preformance. Big relief for me. But the
> >>> biggest suprise comes when I found how flexible Away3D was when it
> >>> comes to optimization possibilities. I was amazed. (it was before
> >>> Away3D light version been released..damm:). Low inheritance of
> >>> materials gives you power to customize them. I think, the result was
> >>> very impressive for us. you can check it out:  
> >>> http://www.syerit.com/think360/default.aspx
> >>> . I love PV3D especially for its community but with light version,
> >>> Prefab magic to offer, plenty of features, Away3D is really the best
> >>> choice for me and now main choice for our team! Alternativa..what?:)
>
> >>> Cheers
>
> >>> Pavel

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