That's exactly what I really would like to see. Looking on Prefab as downgraded 3DS Max rather upgraded flash:)
Pavel On Oct 2, 9:09 am, Fabrice3D <[email protected]> wrote: > > . Prefab export more complex classes of the same object but so far > > so good. > > That's may be because most exporters handle max 4k polys per class > while an PreFab output can hold up to 100k in a single class > representing a full scene > without having memory issues at compile time... so for single objects > export, the structure of the outputed class might look overkill for > this reason. > > > one think I would really like to see is animation support (as far > > as I know) It doesn't support it. > > The animation feature I have in mind for Prefab should go way beyond > playing imported animation and export them to as3... > if I can manage to build it exactly the way I want it, it should > contribute to a better workflow regarding projects with animations. > > For now, I'm busy improving this first release. I preffer to make a > robust tool not too extended you can rely on, rather than a useless > dragon... > Keep an eye on the check update btn... :) > > Fabrice > > On Oct 2, 2009, at 1:24 AM, Pavel Jacko wrote: > > > > > > > Thanks Fabrice, > > I think from the overall look is quite obvious that we missing on > > design touch. In fact, whole virtual world bit was developed without > > designer(credit crunch you know). If I would have to done whole > > project again I would definitely do loads of things differently, > > especially navigation and UI logic. And as you said, back button would > > be part of that but as usual, Mr.Chronos is bastard and he doesn't > > gave us more than those 24 hours a day. > > Prefab is amazing tool...I started project without it(it didn't exist > > bublicly I think) but last bits of project, we tried to experiment > > with it..in other words, immediately I found it:). Generaly we used > > Dennis Ippel's(www.rozengain.com) blender as3 exporter. Prefab export > > more complex classes of the same object but so far so good. Next > > project gonna be full member of workflow. one think I would really > > like to see is animation support (as far as I know) It doesn't > > support it. But I'm looking forward. This could be base for real 3D > > game platform. > > > Great job! > > Pavel > > > On Oct 1, 11:33 am, Fabrice3D <[email protected]> wrote: > >> Very cool! > >> I've managed to find the key's and even discovered a mention, thk! :) > > >> One question > >> Have you used Prefab in the process? > > >> One little remark > >> Wouldn't it be better to place the close/back nav btns next to the > >> overlays content? > > >> Seeing extended 3D scene like this is fantastic! > >> Well done and welcome to Away3D! > > >> Fabrice > > >> On Oct 1, 2009, at 12:04 PM, Pavel Jacko wrote: > > >>> I just want send huge thanks to Away3D team. This engine rocks! 2 > >>> Months ago we started portfolio project initially with > >>> Papervision3D. > >>> Project was very complex but required fast engine as it simulated > >>> FPS > >>> behaviour. After adding more scenes it became harder and harder to > >>> manage speed with PV3D. At that time I decided to blindly shoot to > >>> Away3D (after 3/4 of project was done). It was big risk however we > >>> were on the end with optimization possibilities with PV3D. How big > >>> suprise was for me when I realized how easy was to adopt Away3D(I > >>> never worked with it before). after 2 days the whole project was > >>> switched to new engine. better material quality(engine support fp > >>> 10) > >>> and even slightly better preformance. Big relief for me. But the > >>> biggest suprise comes when I found how flexible Away3D was when it > >>> comes to optimization possibilities. I was amazed. (it was before > >>> Away3D light version been released..damm:). Low inheritance of > >>> materials gives you power to customize them. I think, the result was > >>> very impressive for us. you can check it out: > >>> http://www.syerit.com/think360/default.aspx > >>> . I love PV3D especially for its community but with light version, > >>> Prefab magic to offer, plenty of features, Away3D is really the best > >>> choice for me and now main choice for our team! Alternativa..what?:) > > >>> Cheers > > >>> Pavel
