Thank you for feedback Rob. I guess I'll have to keep using my transform to rectangular coordinates for now. I guess it's petty difficult to put the Sun in a box anyhow ;-)
Regards Mark On Oct 31, 10:49 pm, Rob Bateman <[email protected]> wrote: > Hey Mark > > unfortunately, i think light objects don't like being put inside > container objects - they may work sometimes but it's not a fully > tested use of them > > If you can try keeping your light objects as children of the scene and > you should have no problems. If might be useful submitting a report to > our issues list if you think you would prefer to use lights inside > containers in future - you can submit error reports along with feature > requests by using the following forms on google code: > > http://code.google.com/p/away3d/issues/list > > cheers! > > Rob > > > > > > On Fri, Oct 23, 2009 at 12:38 PM, M Crossley <[email protected]> wrote: > > > I thought I understood container objects but I've run into another > > snag. > > > I have a DirectionalLight3D that I was setting the position of via > > rectangular coordinates. This worked fine though I had to convert my > > source pitch/yaw angles to x,y,z values. > > > So I thought I would add another container, put the light inside this, > > offset it z direction by an orbit size, and rotate the conatiner x & y > > axes to move the light around. This would avoid my angular to > > rectangular coversions. > > > I hit two problems, first just offsetting the light in z direction by > > 5000 breaks the light! I have to set the x & y values to 1 to fix it, > > > Second the light doesn't appear to move when I rotate the container. > > > One thing I am slightly unsure of is the creation order, and why the > > camera has to be created before the view. Any good references on this? > > > Anyway I tried adding the light conatiner to the scene, creating light > > and adding it to container - no good. > > I tried creatng the light at the same time as the camera and adding to > > the view - no good. > > > Any ideas what I have got wrong now? > > > Regards > > Mark > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected] Hide quoted > text - > > - Show quoted text -
