I have a little dilemma, i must use FP10 for this project but can't get my animated Collada (from Cinema 4d) file working.
In 3.x the animation isn't recognized by the parser, the animationLibrary is null after parsing. In AwayLite the parsing seems fine, I can see the animationLibrary and the duration is correct, but the BonesAnimator doesn't animate my objects. I guess it's because my animated objects aren' actually skinned with bones, they are only animated transforms. With away FP9 the objects are animated correctly, so there is not a problem with the file. Is there any way to use the old animation system in AwayLite? Thanks for any help! /David
