Thanks Ken!

Your first suggestion seems to kick everything back to life.

I'm very grateful for your help, I'd never been able to track that
bug, the parser is like a giant black box to me...

/David




On Nov 10, 9:17 pm, Ken Railey <[email protected]> wrote:
> If you wish to try away3dlite again, you may want to try some of the Collada
> animation fixes I posted a while back to see if they rectify the problem:
>
> If your exported skeleton names and ids don't 
> match:http://code.google.com/p/away3d/issues/detail?id=68
>
> If you have more than one controller per 
> bone:http://code.google.com/p/away3d/issues/detail?id=69
>
> No guarantees of course, but it may help if you are hitting the same
> problems with Collada skinning that I did.
>
> HTH,
> -Ken
>
>
>
> On Tue, Nov 10, 2009 at 1:48 PM, Daevid <[email protected]> wrote:
> > I have a little dilemma, i must use FP10 for this project but can't
> > get my animated Collada (from Cinema 4d) file working.
>
> > In 3.x the animation isn't recognized by the parser, the
> > animationLibrary is null after parsing.
>
> > In AwayLite the parsing seems fine, I can see the animationLibrary and
> > the duration is correct, but the BonesAnimator doesn't animate my
> > objects. I guess it's because my animated objects aren' actually
> > skinned with bones, they are only animated transforms.
>
> > With away FP9 the objects are animated correctly, so there is not a
> > problem with the file. Is there any way to use the old animation
> > system in AwayLite?
>
> > Thanks for any help!
>
> > /David

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