I'm encountering this same (or similar) issue. I have a skinned animation from Max that I've exported to .DAE and loaded into my scene. Using:
skinAnim = (model.animationLibrary["default"] as AnimationData).animation as SkinAnimation; to load the skin data, I can trace it and its .length / .loop properties and I get a return, but when I call: skinAnim.update(getTimer()*2/1000); Nothing happens. And I've tried a few variations on the number I pass. Was hoping Ken's first suggestion was my holy grail, but when I went into Collada.as, I already had: //ColladaMaya 3.02 _objectData.name = no...@id; Which I guess means it was fixed and added before I updated this morning. =P Unfortunately for me, still no animation. I looked in my .dae and can see the mismatched node id/names. Is it possible this is still an issue?
