I'm encountering this same (or similar) issue. I have a skinned
animation from Max that I've exported to .DAE and loaded into my
scene. Using:

skinAnim = (model.animationLibrary["default"] as
AnimationData).animation as SkinAnimation;

to load the skin data, I can trace it and its .length / .loop
properties and I get a return, but when I call:

skinAnim.update(getTimer()*2/1000);

Nothing happens. And I've tried a few variations on the number I
pass.  Was hoping Ken's first suggestion was my holy grail, but when I
went into Collada.as, I already had:

//ColladaMaya 3.02
_objectData.name = no...@id;

Which I guess means it was fixed and added before I updated this
morning. =P   Unfortunately for me, still no animation. I looked in
my .dae and can see the mismatched node id/names. Is it possible this
is still an issue?

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