No need to apologize.  I too have the problem of real life work, so I fully
understand your pain :)


On Tue, Nov 10, 2009 at 2:44 PM, katopz <[email protected]> wrote:

> thx, Ken for add that issues, i promise i'll be on that asap after finish
> my job here, real life work = pain ;\
>
> sry,  be patient
>
> 2009/11/11 Daevid <[email protected]>
>
> Thanks Ken!
>>
>> Your first suggestion seems to kick everything back to life.
>>
>> I'm very grateful for your help, I'd never been able to track that
>> bug, the parser is like a giant black box to me...
>>
>> /David
>>
>>
>>
>>
>> On Nov 10, 9:17 pm, Ken Railey <[email protected]> wrote:
>> > If you wish to try away3dlite again, you may want to try some of the
>> Collada
>> > animation fixes I posted a while back to see if they rectify the
>> problem:
>> >
>> > If your exported skeleton names and ids don't match:
>> http://code.google.com/p/away3d/issues/detail?id=68
>> >
>> > If you have more than one controller per bone:
>> http://code.google.com/p/away3d/issues/detail?id=69
>> >
>> > No guarantees of course, but it may help if you are hitting the same
>> > problems with Collada skinning that I did.
>> >
>> > HTH,
>> > -Ken
>> >
>> >
>> >
>> > On Tue, Nov 10, 2009 at 1:48 PM, Daevid <[email protected]>
>> wrote:
>> > > I have a little dilemma, i must use FP10 for this project but can't
>> > > get my animated Collada (from Cinema 4d) file working.
>> >
>> > > In 3.x the animation isn't recognized by the parser, the
>> > > animationLibrary is null after parsing.
>> >
>> > > In AwayLite the parsing seems fine, I can see the animationLibrary and
>> > > the duration is correct, but the BonesAnimator doesn't animate my
>> > > objects. I guess it's because my animated objects aren' actually
>> > > skinned with bones, they are only animated transforms.
>> >
>> > > With away FP9 the objects are animated correctly, so there is not a
>> > > problem with the file. Is there any way to use the old animation
>> > > system in AwayLite?
>> >
>> > > Thanks for any help!
>> >
>> > > /David
>>
>
>
>
> --
> katopz
> http://www.sleepydesign.com
>
>

Reply via email to