If you wish to try away3dlite again, you may want to try some of the Collada animation fixes I posted a while back to see if they rectify the problem:
If your exported skeleton names and ids don't match: http://code.google.com/p/away3d/issues/detail?id=68 If you have more than one controller per bone: http://code.google.com/p/away3d/issues/detail?id=69 No guarantees of course, but it may help if you are hitting the same problems with Collada skinning that I did. HTH, -Ken On Tue, Nov 10, 2009 at 1:48 PM, Daevid <[email protected]> wrote: > I have a little dilemma, i must use FP10 for this project but can't > get my animated Collada (from Cinema 4d) file working. > > In 3.x the animation isn't recognized by the parser, the > animationLibrary is null after parsing. > > In AwayLite the parsing seems fine, I can see the animationLibrary and > the duration is correct, but the BonesAnimator doesn't animate my > objects. I guess it's because my animated objects aren' actually > skinned with bones, they are only animated transforms. > > With away FP9 the objects are animated correctly, so there is not a > problem with the file. Is there any way to use the old animation > system in AwayLite? > > Thanks for any help! > > /David >
