thx, Ken for add that issues, i promise i'll be on that asap after finish my
job here, real life work = pain ;\

sry,  be patient

2009/11/11 Daevid <[email protected]>

> Thanks Ken!
>
> Your first suggestion seems to kick everything back to life.
>
> I'm very grateful for your help, I'd never been able to track that
> bug, the parser is like a giant black box to me...
>
> /David
>
>
>
>
> On Nov 10, 9:17 pm, Ken Railey <[email protected]> wrote:
> > If you wish to try away3dlite again, you may want to try some of the
> Collada
> > animation fixes I posted a while back to see if they rectify the problem:
> >
> > If your exported skeleton names and ids don't match:
> http://code.google.com/p/away3d/issues/detail?id=68
> >
> > If you have more than one controller per bone:
> http://code.google.com/p/away3d/issues/detail?id=69
> >
> > No guarantees of course, but it may help if you are hitting the same
> > problems with Collada skinning that I did.
> >
> > HTH,
> > -Ken
> >
> >
> >
> > On Tue, Nov 10, 2009 at 1:48 PM, Daevid <[email protected]>
> wrote:
> > > I have a little dilemma, i must use FP10 for this project but can't
> > > get my animated Collada (from Cinema 4d) file working.
> >
> > > In 3.x the animation isn't recognized by the parser, the
> > > animationLibrary is null after parsing.
> >
> > > In AwayLite the parsing seems fine, I can see the animationLibrary and
> > > the duration is correct, but the BonesAnimator doesn't animate my
> > > objects. I guess it's because my animated objects aren' actually
> > > skinned with bones, they are only animated transforms.
> >
> > > With away FP9 the objects are animated correctly, so there is not a
> > > problem with the file. Is there any way to use the old animation
> > > system in AwayLite?
> >
> > > Thanks for any help!
> >
> > > /David
>



-- 
katopz
http://www.sleepydesign.com

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