thx, Ken for add that issues, i promise i'll be on that asap after finish my job here, real life work = pain ;\
sry, be patient 2009/11/11 Daevid <[email protected]> > Thanks Ken! > > Your first suggestion seems to kick everything back to life. > > I'm very grateful for your help, I'd never been able to track that > bug, the parser is like a giant black box to me... > > /David > > > > > On Nov 10, 9:17 pm, Ken Railey <[email protected]> wrote: > > If you wish to try away3dlite again, you may want to try some of the > Collada > > animation fixes I posted a while back to see if they rectify the problem: > > > > If your exported skeleton names and ids don't match: > http://code.google.com/p/away3d/issues/detail?id=68 > > > > If you have more than one controller per bone: > http://code.google.com/p/away3d/issues/detail?id=69 > > > > No guarantees of course, but it may help if you are hitting the same > > problems with Collada skinning that I did. > > > > HTH, > > -Ken > > > > > > > > On Tue, Nov 10, 2009 at 1:48 PM, Daevid <[email protected]> > wrote: > > > I have a little dilemma, i must use FP10 for this project but can't > > > get my animated Collada (from Cinema 4d) file working. > > > > > In 3.x the animation isn't recognized by the parser, the > > > animationLibrary is null after parsing. > > > > > In AwayLite the parsing seems fine, I can see the animationLibrary and > > > the duration is correct, but the BonesAnimator doesn't animate my > > > objects. I guess it's because my animated objects aren' actually > > > skinned with bones, they are only animated transforms. > > > > > With away FP9 the objects are animated correctly, so there is not a > > > problem with the file. Is there any way to use the old animation > > > system in AwayLite? > > > > > Thanks for any help! > > > > > /David > -- katopz http://www.sleepydesign.com
