Hi,

I was wondering if someone could possibly help with this. Perhaps I have not
explained what I am after very well.

the documentation says that a vertex has its coordinates local to the its
parent object.
If i create a plane of 200x200 and move it of 300 unit on the x axis. the
vertex.x of the top left corner of the plane is -100. Which is fine since
the coordinate are locale to the parent container.
Now what I'd like is a function that allows to pass the vertex and get the
values to the scene coordinate so I request the value value of vertex.x I'd
get the value 200.

Does that make sense? A sort of localToGlobal function...

Thanks
S


On Fri, Nov 27, 2009 at 8:39 PM, quinrou . <[email protected]> wrote:

> i meant : that's NOt what I am after... :)
>
>
> the vertices are relative to the local coordinates of the parent mesh
> object, right?
> I'd like to get the vertices of a 3d object relative to the scene
> coordinate. So I am wondering if there's a an easy way to do that?
>
> thanks
> S
>
> On Fri, Nov 27, 2009 at 5:38 PM, quinrou . <[email protected]> wrote:
>
>> that's what I am after...
>>
>> the vertices are relative to the local coordinates of the parent mesh
>> object, right?
>> I'd like to get the vertices of a 3d object relative to the scene
>> coordinate. So I am wondering if there's a an easy way to do that?
>>
>> thanks
>> S
>>
>>
>> On Fri, Nov 27, 2009 at 4:40 PM, Fabrice3D <[email protected]> wrote:
>>
>>> t = view.camera.transform
>>>
>>>
>>>
>>> On Nov 27, 2009, at 5:35 PM, quinrou . wrote:
>>>
>>>  Hi,
>>>>
>>>> Vertices coordinates are relative to the local coordinates of the parent
>>>> mesh object.
>>>>
>>>> How can i get a vertex coordinate relative to the scene ordinate?
>>>>
>>>> Is there an easy hook somewhere to get the value(s) from?
>>>>
>>>> S
>>>>
>>>
>>>
>>
>

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