Hi, I was wondering if someone could possibly help with this. Perhaps I have not explained what I am after very well.
the documentation says that a vertex has its coordinates local to the its parent object. If i create a plane of 200x200 and move it of 300 unit on the x axis. the vertex.x of the top left corner of the plane is -100. Which is fine since the coordinate are locale to the parent container. Now what I'd like is a function that allows to pass the vertex and get the values to the scene coordinate so I request the value value of vertex.x I'd get the value 200. Does that make sense? A sort of localToGlobal function... Thanks S On Fri, Nov 27, 2009 at 8:39 PM, quinrou . <[email protected]> wrote: > i meant : that's NOt what I am after... :) > > > the vertices are relative to the local coordinates of the parent mesh > object, right? > I'd like to get the vertices of a 3d object relative to the scene > coordinate. So I am wondering if there's a an easy way to do that? > > thanks > S > > On Fri, Nov 27, 2009 at 5:38 PM, quinrou . <[email protected]> wrote: > >> that's what I am after... >> >> the vertices are relative to the local coordinates of the parent mesh >> object, right? >> I'd like to get the vertices of a 3d object relative to the scene >> coordinate. So I am wondering if there's a an easy way to do that? >> >> thanks >> S >> >> >> On Fri, Nov 27, 2009 at 4:40 PM, Fabrice3D <[email protected]> wrote: >> >>> t = view.camera.transform >>> >>> >>> >>> On Nov 27, 2009, at 5:35 PM, quinrou . wrote: >>> >>> Hi, >>>> >>>> Vertices coordinates are relative to the local coordinates of the parent >>>> mesh object. >>>> >>>> How can i get a vertex coordinate relative to the scene ordinate? >>>> >>>> Is there an easy hook somewhere to get the value(s) from? >>>> >>>> S >>>> >>> >>> >> >
