scenePosition is the position of the object translated in worldspace
so in case of an object placed at 0,0,0 in a container
if you move the container on x 100
should return
objectnested.position: 0,0,0
objectnested.scenePosition: 100,0,0
Fabrice
On Nov 30, 2009, at 12:24 PM, quinrou . wrote:
Hi Fabrice,
THanks, would this still work with nested objects?
On Mon, Nov 30, 2009 at 11:20 AM, Fabrice3D <[email protected]>
wrote:
Hi Quinrou,
just add the object sceneposition...
var myposition:Number3D = new Number3D();
myposition.x = f.v0.x+m.sceneposition.x;
--> repeat for each vertexes in face
or
myposition.rotate(myposition, m.sceneTransform);
Fabrice
On Nov 30, 2009, at 12:01 PM, quinrou . wrote:
Hi,
I was wondering if someone could possibly help with this. Perhaps I
have not explained what I am after very well.
the documentation says that a vertex has its coordinates local to
the its parent object.
If i create a plane of 200x200 and move it of 300 unit on the x
axis. the vertex.x of the top left corner of the plane is -100.
Which is fine since the coordinate are locale to the parent
container.
Now what I'd like is a function that allows to pass the vertex and
get the values to the scene coordinate so I request the value value
of vertex.x I'd get the value 200.
Does that make sense? A sort of localToGlobal function...
Thanks
S
On Fri, Nov 27, 2009 at 8:39 PM, quinrou . <[email protected]> wrote:
i meant : that's NOt what I am after... :)
the vertices are relative to the local coordinates of the parent
mesh object, right?
I'd like to get the vertices of a 3d object relative to the scene
coordinate. So I am wondering if there's a an easy way to do that?
thanks
S
On Fri, Nov 27, 2009 at 5:38 PM, quinrou . <[email protected]> wrote:
that's what I am after...
the vertices are relative to the local coordinates of the parent
mesh object, right?
I'd like to get the vertices of a 3d object relative to the scene
coordinate. So I am wondering if there's a an easy way to do that?
thanks
S
On Fri, Nov 27, 2009 at 4:40 PM, Fabrice3D <[email protected]>
wrote:
t = view.camera.transform
On Nov 27, 2009, at 5:35 PM, quinrou . wrote:
Hi,
Vertices coordinates are relative to the local coordinates of the
parent mesh object.
How can i get a vertex coordinate relative to the scene ordinate?
Is there an easy hook somewhere to get the value(s) from?
S